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Montage.h
// This may look like C code, but it is really -*- C++ -*- // // Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003 // // Definition of Montage class used to specify montage options. // #if !defined(Magick_Montage_header) #define Magick_Montage_header #include "Magick++/Include.h" #include <string> #include "Magick++/Color.h" #include "Magick++/Geometry.h" // // Basic (Un-framed) Montage // namespace Magick { class MagickPPExport Montage { public: Montage(void); virtual ~Montage(void); // Color that thumbnails are composed on void backgroundColor(const Color &backgroundColor_); Color backgroundColor(void) const; // Composition algorithm to use (e.g. ReplaceCompositeOp) void compose(CompositeOperator compose_); CompositeOperator compose(void) const; // Filename to save montages to void fileName(const std::string &fileName_); std::string fileName(void) const; // Fill color void fillColor(const Color &fill_); Color fillColor(void) const; // Label font void font(const std::string &font_); std::string font(void) const; // Thumbnail width & height plus border width & height void geometry(const Geometry &geometry_); Geometry geometry(void) const; // Thumbnail position (e.g. SouthWestGravity) void gravity(GravityType gravity_); GravityType gravity(void) const; // Thumbnail label (applied to image prior to montage) void label(const std::string &label_); std::string label(void) const; // Same as fill color void penColor(const Color &pen_); Color penColor(void) const; // Font point size void pointSize(size_t pointSize_); size_t pointSize(void) const; // Enable drop-shadows on thumbnails void shadow(bool shadow_); bool shadow(void) const; // Outline color void strokeColor(const Color &stroke_); Color strokeColor(void) const; // Background texture image void texture(const std::string &texture_); std::string texture(void) const; // Thumbnail rows and colmns void tile(const Geometry &tile_); Geometry tile(void) const; // Montage title void title(const std::string &title_); std::string title(void) const; // Transparent color void transparentColor(const Color &transparentColor_); Color transparentColor(void) const; // // Implementation methods/members // // Update elements in existing MontageInfo structure virtual void updateMontageInfo(MagickCore::MontageInfo &montageInfo_) const; private: Color _backgroundColor; CompositeOperator _compose; std::string _fileName; Color _fill; std::string _font; Geometry _geometry; GravityType _gravity; std::string _label; size_t _pointSize; bool _shadow; Color _stroke; std::string _texture; Geometry _tile; std::string _title; Color _transparentColor; }; // // Montage With Frames (Extends Basic Montage) // class MagickPPExport MontageFramed : public Montage { public: MontageFramed(void); ~MontageFramed(void); // Frame border color void borderColor(const Color &borderColor_); Color borderColor(void) const; // Pixels between thumbnail and surrounding frame void borderWidth(size_t borderWidth_); size_t borderWidth(void) const; // Frame geometry (width & height frame thickness) void frameGeometry(const Geometry &frame_); Geometry frameGeometry(void) const; // Frame foreground color void matteColor(const Color &matteColor_); Color matteColor(void) const; // // Implementation methods/members // // Update elements in existing MontageInfo structure void updateMontageInfo(MagickCore::MontageInfo &montageInfo_) const; private: Color _borderColor; size_t _borderWidth; Geometry _frame; Color _matteColor; }; } // namespace Magick // // Inlines // // // Implementation of Montage // inline void Magick::Montage::backgroundColor(const Magick::Color &backgroundColor_) { _backgroundColor=backgroundColor_; } inline Magick::Color Magick::Montage::backgroundColor(void) const { return(_backgroundColor); } inline void Magick::Montage::compose(Magick::CompositeOperator compose_) { _compose=compose_; } inline Magick::CompositeOperator Magick::Montage::compose(void) const { return(_compose); } inline void Magick::Montage::fileName(const std::string &fileName_) { _fileName=fileName_; } inline std::string Magick::Montage::fileName(void) const { return(_fileName); } inline void Magick::Montage::fillColor(const Color &fill_) { _fill=fill_; } inline Magick::Color Magick::Montage::fillColor(void) const { return(_fill); } inline void Magick::Montage::font(const std::string &font_) { _font=font_; } inline std::string Magick::Montage::font(void) const { return(_font); } inline void Magick::Montage::geometry(const Magick::Geometry &geometry_) { _geometry=geometry_; } inline Magick::Geometry Magick::Montage::geometry(void) const { return(_geometry); } inline void Magick::Montage::gravity(Magick::GravityType gravity_) { _gravity=gravity_; } inline Magick::GravityType Magick::Montage::gravity(void) const { return(_gravity); } inline void Magick::Montage::label(const std::string &label_) { _label=label_; } inline std::string Magick::Montage::label(void) const { return(_label); } inline void Magick::Montage::penColor(const Color &pen_) { _fill=pen_; _stroke=Color("none"); } inline Magick::Color Magick::Montage::penColor(void) const { return _fill; } inline void Magick::Montage::pointSize(size_t pointSize_) { _pointSize=pointSize_; } inline size_t Magick::Montage::pointSize(void) const { return(_pointSize); } inline void Magick::Montage::shadow(bool shadow_) { _shadow=shadow_; } inline bool Magick::Montage::shadow(void) const { return(_shadow); } inline void Magick::Montage::strokeColor(const Color &stroke_) { _stroke=stroke_; } inline Magick::Color Magick::Montage::strokeColor(void) const { return(_stroke); } inline void Magick::Montage::texture(const std::string &texture_) { _texture=texture_; } inline std::string Magick::Montage::texture(void) const { return(_texture); } inline void Magick::Montage::tile(const Geometry &tile_) { _tile=tile_; } inline Magick::Geometry Magick::Montage::tile(void) const { return(_tile); } inline void Magick::Montage::title(const std::string &title_) { _title=title_; } inline std::string Magick::Montage::title(void) const { return(_title); } inline void Magick::Montage::transparentColor(const Magick::Color &transparentColor_) { _transparentColor=transparentColor_; } inline Magick::Color Magick::Montage::transparentColor(void) const { return(_transparentColor); } // // Implementation of MontageFramed // inline void Magick::MontageFramed::borderColor(const Magick::Color &borderColor_) { _borderColor=borderColor_; } inline Magick::Color Magick::MontageFramed::borderColor(void) const { return(_borderColor); } inline void Magick::MontageFramed::borderWidth(size_t borderWidth_) { _borderWidth=borderWidth_; } inline size_t Magick::MontageFramed::borderWidth(void) const { return(_borderWidth); } inline void Magick::MontageFramed::frameGeometry(const Magick::Geometry &frame_) { _frame=frame_; } inline Magick::Geometry Magick::MontageFramed::frameGeometry(void) const { return(_frame); } inline void Magick::MontageFramed::matteColor(const Magick::Color &matteColor_) { _matteColor=matteColor_; } inline Magick::Color Magick::MontageFramed::matteColor(void) const { return(_matteColor); } #endif // Magick_Montage_header